Combat | Magic | Stealth | |||
---|---|---|---|---|---|
Endurance | Heavy Armor | Willpower | Alteration | Agility | Light Armor |
Axe | Destruction | Sneak | |||
Spear | Mysticism | Marksman | |||
Strength | Long Blades | Intelligence | Alchemy | Strength | Acrobatics |
Blunt Weapons | Conjuration | Intelligence | Ingenuity(Crafts) | ||
Smith | Enchanting | Security | |||
Speed | Athletics | Speed | Unarmored | Speed | Close Quarters Combat |
Agility | Block | Personality | Illusion | Personality | Mercantile |
Willpower | Medium Armor | Restoration | Speechcraft |
Endurance | Governs the amount of Health you have and Fatigue you drain from Actions. |
Strength | Governs Encumbrance, Additional Melee Damage, and General Ability to physically rend the environment to your will. |
Agility | |
Speed | Impacts the amount of turns you have in a round, |
Willpower | Willpower is both one's mental fortitude when it comes to the physical application of Magicka, as well as one's mental fortitude in overcoming physical limitations to one's own abilties. |
Intelligence | |
Personality | |
Luck |